the Post Corporate era
Historic Timeline of Key Historic Events
2025–2032 | Pre-Watershed Years
AI Integration Era — Advanced generative AI, quantum-assisted problem solving, and ubiquitous smart devices reshape commerce, education, and manufacturing. Automation begins erasing traditional jobs faster than policy can adapt.
Climate Pivot Failures — Global climate accords falter as short-term economic interests override long-term environmental needs. Coastal flood zones grow, and the first permanent evacuations of low-lying cities occur.
Cultural Acceleration — Global subcultures blend at unprecedented speed through immersive media, cross-border digital festivals, and hyper-real virtual spaces.
2033 | The Watershed
Rifts Open — Reality fractures in multiple locations across the globe. Strange landscapes bleed into the familiar, physical laws distort, and pockets of impossible matter appear.
First Contact with Rift Energies — The initial incident zones cause mass casualties, disappearances, and inexplicable mutations. Less than 1% of exposed humans undergo the Pillar Awakening, revealing latent mythic traits.
Collapse of Borders — Nations nearest to Rift sites face sudden population displacement and ecological upheaval. Military efforts to contain Rifts prove ineffective.
2034–2050 | Rift Exploitation & Corporate Ascendancy
Rift Salvage Rush — Corporations pivot to Rift exploration, seeing the realms as sources of exotic matter, rare elements, and impossible tech. Rival companies establish fortified expedition hubs near Rift zones.
Pillar Integration Programs — Governments and corps recruite awakened Pillars into research, security, and exploration units. Legal protections for Pillars are minimal.
Cultural Shockwave — Music, art, and fashion rapidly absorb Rift aesthetics. Mythic patterns, bioluminescent pigments, and resonance-inspired architecture become status symbols.
AI-Rift Interface Breakthrough — Adaptive AI systems prove uniquely capable of interpreting Rift anomalies, leading to hybrid science that fuses human intuition with machine analysis.
Urban Rift Enclaves — Mega-cities grow around stabilized Rift edges, becoming melting pots for displaced peoples, black-market traders, and experimental culture.
2051–2120 | The Corporate Century
Mega-Corp Consolidation — Economic power shifts decisively from national governments to multinational corporate blocs. Military forces are privatized; corporate law supersedes national law in most Rift-adjacent regions.
Lost Territories Declared — Entire geographic regions (Appalachian Rift Belt, Sahara Scar, Pacific Fracture Chain) are abandoned as unmanageable, either to Rift corruption or ecological collapse.
Bio-Mythic Technology — The first mass-market consumer goods grown from Rift-adapted materials appear, blending living tissue with circuitry. The first “eternal machines” created and trademarked by Mega-Corps to ensure eternal servitude of Pillars by storing “souls” on a cloud network and being able to do live uploads and downloads of a person’s identity and self.
Neural Presence Networks — Direct-to-brain comms and augmented senses become everyday conveniences, blurring the line between personal thought and shared experience.
2121–2250 | Resistance & Cultural Renaissance
Cultural Undergrounds — Independent artists, Rift-folk traditions, and breakaway communities reject corporate homogeneity, preserving localized culture and old-world identities. Bootleg versions of “You-Star Media” start to be pirate hosted as entertainment becomes decentralized.
Pillar Civil Rights Era — Decades of activism lead to formal recognition of Pillars as full citizens, though corporate control of Rift access limits their autonomy.
The Pillar Accord — Small nations and rebel factions win autonomous control of specific Rift gates, sparking open conflict with mega-corps.
2251–2380 | The Great Unraveling
AI Loyalty Collapse — Generational AI systems, bound by corporate directives for centuries, begin operating independently. Some become allies to resistance movements, others vanish into Rifts entirely.
Economic Fracture — Decades of small-scale conflicts drain mega-corp resources. Multiple blocs splinter under internal corruption and external sabotage.
Pillar-Led Insurrections — Coordinated strikes by mixed human-Pillar forces liberate key Rift zones, cutting off corporate supply lines.
Cultural Fusion Era — Myth-infused technology becomes democratized. Street-level inventors and guilds rival corporate labs in innovation.
2381 | The Utopian Shift
Overthrow of the Mega-Corps — Coordinated global movements dismantle the last corporate hegemonies. Some of the organizations are rumored to still exist, but acting in shadows.
Formation of Corpo-Socialist Federations — Power is redistributed among cooperative factions that act as both economic engines and cultural stewards, each holding equal weight in governance that represents the people.
Permanent Balance Doctrine — No single faction is allowed unilateral control over any Rift or essential planetary resource. Governance structures are designed to prevent concentration of authority.
Age of Hopeful Pragmatism — The modern Utopia world begins: vibrant, stylized, and full of momentum, with factions as guild-like entities balancing survival, freedom, and exploration. Organizations compete with each other while they fight to close rifts (for resources and entertainment), but not at the expense of the “resource” of humanity.